![]() ![]() From now, building a single city with military district close to strategic resources won't be as effective as before. However, you can trade only with fixed amounts - you can't create a trading deal that will provide you a specific number of resources each turn.ĭue to the above changes, you will have to change your approach to strategic resources. You can trade the resources similarly to trading other currencies.Electric plants in the industrial district also use strategic resources to produce electricity. ![]() If you lack a resource, units will have lowered combat strength and they cannot heal themselves. Units from the late technological era like planes, infantry, and tanks use one unit of coal, oil, aluminum or uranium per turn! Make sure you have higher production or stock enough resource before you start a long war.Units require a specific number of resources when starting production.The limit can be increased by creating military buildings in a military district. You can stock a specific number of strategic resources. ![]() Profits from all fields are accumulating and the distance from the capitol doesn't matter. Each field features a different number of resources that can be obtained during a single turn, for example, 3 pieces of carbon per turn.
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